Complete project management guide for creating a successful mobile application
TechnologyInitial app idea brainstorming
+1 day after start
Create user personas and stories
+3 days after start
Research competition and market
+7 days after start
Create wireframes and flowcharts
+14 days after start
Design UI/UX mockups
+21 days after start
Develop MVP feature list
+28 days after start
Set up development environment
+30 days after start
Begin frontend development
+35 days after start
Begin backend development
+35 days after start
Set up authentication system
+42 days after start
Implement core features
+49 days after start
Internal alpha testing
+63 days after start
Fix bugs and refinements
+70 days after start
Beta testing with users
+77 days after start
Prepare app store listing
+84 days after start
Launch app
+90 days after start
Using this template will create a new list with all the items shown above. You can rename the list, and optionally add due dates counted from a start date you choose.
16 tasks running from concept through to store release and post-launch iteration. It's a project-management view of building a mobile app, not a technical one — useful for whoever is holding the timeline, whether that's a founder, a PM, or a developer wearing both hats.
The wireframing and prototyping tasks sit early because changing a screen in a prototype costs an hour and changing it in shipped code costs a week. Get someone who isn't you to try the prototype before anyone writes production code. The confusions they hit are cheap now and expensive later.
Both app stores can take days, and a rejection resets the clock. Build that into the schedule rather than treating submission as the last task before launch — plan to submit well before the date you've told anyone about, and read the review guidelines for the categories that trip people up: account deletion, subscription terms, permissions with unclear justification.
Have your store listing, screenshots, and privacy disclosures ready at submission time. They're commonly the thing holding up a build that's otherwise finished.
Simulators hide performance problems, and your own phone is newer than your median user's. Get the app onto a genuinely mid-range device before release; that's where the jank lives.
The final tasks — crash monitoring, review responses, iteration — are the difference between an app that launched and an app that lives. Watch crash-free rates in week one and fix what's breaking before adding anything new.
Three to six months for a first version. Due dates help if you're coordinating designers or contractors.